F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.
Natural language processing is growing in importance. We often converse with automatic chatbots for customer service without even knowing. We also use online translation services or mobile apps. But how do these services work? Is there artificial intelligence (AI) in them? Three projects are offered to cater for student ...
This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).
This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...
This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.
Sometimes we write and post things on social media in a hurry. Such posts can hurt people and even make them feel bullied. Wouldn't it be great if an Artificial Intelligence application could check our posts as we write them, and warn us if they were potentially hurtful?
In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.
This lesson sequence is a hands-on approach to the learning about digital systems for years 7–8.
In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.
The Western Australian Marine Science Institution has been collecting data about dugongs off the coast of the Kimberley in Northern WA. We have been provided with the raw data from its sightings trips. In this project students will learn how dugong sightings are conducted, and develop the data-science skills needed to make ...
During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device. Students are asked to design a course challenge for another user which will result in the Bee-Bot, with a pin attached, reversing into a balloon to pop it. This lesson idea was created by ...
At the end of this course, learners should be able to better understand the science and numbers behindCOVID-19 and the SARS-CoV-2 virus that causes it. They should be able to discuss the pandemic with confidence, giving substantiated viewpoints on matters such as public policy with a willingness to accept other viewpoints. ...
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
In this learning sequence students explore an orchestra and use Makey Makey to make a musical instrument for an ensemble.
Use the slide sorter function to arrange a set of presentation slides in correct sequence to retell a fairytale.
Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.
Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.
Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.